![]() ![]() However, given that the game has a lot of choices you can make, the values system changing effectively how Talia should feel about things, and those aforementioned 40-ish endings, we also wanted player choices to matter and to stick.įor example, if the player picks a lot of choices that heavily up their Pessimism value, we felt it would be odd if she were to read a databank and be positive and optimistic about it. We do want Talia (and Faye and Vie and everyone else) to have a lot of personality, feel alive, and to have depth to their character. Talia's portrait on the GUI was changed along with a lot of small GUI changesĪnd if you want to RT it, there's a tweet up atĬlick to expand.So while I do agree with you that it gave her personality, this is actually something that was a detriment to us and what we had planned for the game in a way.Damage and healing numbers now appear on Talia and enemies.Almost every cutscene can now be initiated by the player themselves, instead of them automatically happening.Talia no longer reacts to Databanks, both because we felt it was hand-holding the player through the plot (in an insulting way) and her fixed responses could go against the player's "Values" choices.After most choices and some actions, "personality value" changes will pop up these affect endings and other cutscenes in the full game.Zoom now available for sex scenes (press Up). ![]() Small improvements for controls and general engine stuff.Collections Menu added with lots of lore entries / re-readable Databanks.It has a lot of the quality of life features from later demos and a lot of extra lore stuff in there that hasn't been present in any demo prior (with the collections menu), plus we updated the jukebox too on Gamejolt Aka v0.27P is an updated version of the Public Electric Demo! ![]()
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